Introduction
- Architecture, Performance and Games
Design Patterns Revisited
- Command
- Flyweight
- Observer
- Prototype
- Singleton
- State
Sequencing Patterns
- Double Buffer
- Game Loop
- Update Method
Behavioral Patterns
- Component
- Event Queue
- Service Locator
Optimization Patterns
- Data Locality
- Dirty Flag
- Object Pool
- Spatial Partition
Game Programming Patterns.
Nystrom R..
gameprogrammingpatterns.com .
Nov 3, 2014.